Dualis App
Jun. 7th, 2019 04:03 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
YOU
Player name: CJ
Contact:
- Plurk:
the_raging_nerd
- Discord: CJ#0446
Referral: Ty
Current characters: None
THEM
Character Name: Aleifr Bjornsson
Character Age: 28
Canon: Warhammer 40,000
Canon Point: Mid-M41, but he’s a tabletop OC from the most isolated backwater in his setting, so it doesn’t make much of a different
History/World: Aleifr’s homeworld and the larger setting.
Aleifr was born in the third month of Fenris’s long summer, fourth child of Bjorn Ragnarsson and Fjalla Einarsdottir of the Ascomanni. His early childhood was fairly unremarkable. His parents taught him how to survive the harsh world he’d been born into. He learned how to hunt and fish, how to skin and butcher game, what plants he can safely eat, and how to fight. That last one, though, is where he showed real promise.
Between his father - an absolute mountain of a man who was renowned among his tribe and their neighbors as a fearsome warrior, with the skill at arms to put his prodigious size and strength to terrifying use - and his elder sisters, Helka and Freja, Aleifr had excellent teachers, and he took to everything they showed him like a fish takes to water. Before long, even before he grew to match his father’s immense stature, none of his peers could match him, save one.
Aila Egilsdottir was his closest friend. In terms of disposition, she was his polar opposite - charming and loquacious where he was taciturn and gruff. They were inseparable from a young age and when her mother and father died, his family helped to care for her. They learned together as they grew, and often competed against each other in a friendly rivalry - always pushing each other to be better … but they cared for each other deeply.
When Bjorn died in battle against another tribe, Aila sat with Aleifr as he kept vigil for his father for a day and a night.
When the Ascomanni organized a punitive raid against the enemy tribe, he forced his way onto the war party alongside his brother and sisters. He was only thirteen, but he was Bjorn’s blood and no one would deny that he had a right to seek revenge. Beyond that, he was already nearly as tall as a full-grown man capable of holding his own against almost any of his tribesmen.
Aleifr acquitted himself well during the fighting, and slew three of his foemen - including the man who’d killed his father. It was … not the traumatic experience that an event like that might have been in a culture where warfare and a constant struggle for survival are the norm, but seeing the life drain out of another man - even one he hated - was difficult for him.
When he returned, covered in blood that belonged to someone else, Aila was waiting for him. Despite her skill with a bow, she was two years younger than he was and she wasn’t bound by blood to anyone who’d died in the previous skirmish, so she hadn’t been permitted to join the raiding party. After the tribe had feasted and celebrated, she visited him, and when he said that he didn’t want to be alone, she stayed with him through the night so that he wouldn’t have to be.
Years later, she would be the first woman that he kissed, and the first that he lay with. It wasn’t a surprise to anyone when he asked to marry her, or when she accepted his proposal.
Before they could marry, though, he and his brother Arvid were lost in a blizzard after being attacked by ice fiends on a hunt. They survived the encounter, but Arvid was wounded heavily during the fighting. He could barely move on his own, which meant that Aleifr had to find food and keep them both alive long enough to find home. That task that would border on impossible during the harsh winters of Fenris, but Aleifr refused to leave his brother behind and odds are that they both would have frozen to death if Aila hadn’t been able to track them through the storm at the head of a search party.
Aleifr and Aila would marry at the end of that winter - though neither of them remembers much of their wedding night thanks to the fact that heavy drinking is part of the ceremony.
I'm taking him from a few years after that point, and the intervening time is full of the usual hallmarks of Fenrisian life - migrating from new home to new home, warring with other tribes, and the eternal struggle to survive on the worst planet ever.
Personality: Everything about Aleifr’s appearance projects the image of a savage, tribal warrior and his disposition doesn’t really do much to dispel that up front. His resting facial expression is an irritable scowl, he likes to drink, doesn’t shy away from a fight, and gives a lot of weight to superstition and tradition. On top of this, he’s usually silent unless he has something to say -- and even then he tends to communicate non-verbally and use as few words as possible. In short, unless you’re good at reading people, he’s a difficult man to get to know.
Despite his moods being somewhat opaque, he’s a pretty straightforward guy. He’s no-nonsense, doesn’t suffer fools lightly, and incompetence born out of stupidity or laziness is a great way to make him as angry as he looks -- although nothing angers him more than wanton cruelty, especially when the person doing it is punching down. He isn’t generally that pissed off, though. He’s thick-skinned and doesn’t take personal offence easily. He might get frustrated or exasperated quickly, but genuinely angering him takes something that’s very stupid, very heinous, or both. If someone’s just interacting with him, he’ll reward honest conduct by responding in kind. If you’re open and honest with him, he’ll be the same to you.
Once you’ve scratched that surface … well, he doesn’t suddenly become a social butterfly, but there is more to him. He’s smarter than people might expect him to be, and while his tribal upbringing on a world with Iron Age technology hasn’t given him much of an education beyond practical survival skills, he’s very quick on the uptake - especially when it comes to things that require strategic thinking. Furthermore, while he isn’t shy about offering his input in matters he understands, he isn’t arrogant and will bow to the wisdom of people who know a subject better without any shame or hesitation.
People who really get to talking to him will find that he’s got a dry sense of humor and a sarcastic streak underneath his gruff terseness. He’s a bit of a sentimentalist, as he has the names of his parents, his siblings, and his wife tattooed on his forearms along with various runes for strength and protection. While he’s still got a healthy dose of tribal superstition and will probably view some modern behaviors as overcomplicating things, he’s inquisitive, and wants to understand the new world he’s found himself in. He’s even a bit of a flirt if someone seems to be interested in him -- polyamory isn’t abnormal on Fenris, and both he and his wife have both frequently had other partners.
However, the giant viking-inspired warrior being a bit on the thirsty side probably isn’t too much of a surprise, nor is the fact that he’s deeply loyal to the people who’ve earned his respect or affection. What might catch more people off-guard is that he’s actually a very good listener and will take a genuine interest in people and their problems, especially if he likes them. In fact, he’s willing to go quite far out of his way to help people - even those he doesn’t particularly like. This is due to him having a strong sense of empathy, a general belief that you should fix problems where you find them, and because he actually cares about people on a pretty fundamental level. He’s surprisingly caring for someone who is as good at killing people as he is, and odds are - unless you’re a massive piece of shit - he’d take a bullet for you without hesitating. If the situation that required him to do that is because of your own stupidity though, expect to hear about it in no uncertain terms.
This general empathy toward his fellow man means that, while he enjoys a good fight, he actually doesn’t have any particular love for killing people. Growing up in a place where doing so is frequently necessary means that he won’t hesitate to drop someone if he needs to, but he’ll generally try to resolve things non-lethally if that’s possible. Whether this comes in the form of intimidating his prospective opponent until they fold or simply beating them unconscious rather than dead, is situational. However, if you’re trying to kill him, hurt other people, or are just an awful enough person to make him really angry, don’t expect that consideration.
Items:
Simple clothing consisting of a linen undertunic, a heavy overtunic, a cloak, simple leather boots, and thick trousers. They’re all made of homespun fabrics and furs, and every piece has clearly been patched and fixed a number of times.
A long-handled battle axe, similar in style to a historical Dane axe. Larger than average due to the fact that he’s larger than average, and the weapon was made to fit his hand.
A knife, similar to a Germanic seax. Iron blade that’s got a bit of wear and tear, and a leather-wrapped handle. Clearly handmade.
Various odds and ends in his pockets and pouches. Travel rations consisting of salt-cured meats, little charms made from animal bones with runes carved on them.
Powers/skills: Aleifr is an unaugmented human being, albeit one who is in very good shape and has won the genetic lottery. He’s 6’11” and is built like a powerlifter - weighing in just shy of 370 pounds, an overwhelming majority of which is muscle. He’s every bit as strong as he looks, and he’s impressively agile for a man his size.
This’d make him a terror in a fight on it’s own, but he’s from Fenris - a planet where life is characterized by extreme conditions, hilariously lethal wildlife, and near constant tribal warfare. It’s quite literally a purpose-built crucible to breed the hardest people you possibly can, and surviving there requires you to be exceptionally tough, have top-tier survival skills, and be utterly lethal in a fight. Aleifr is all of those things, especially the first and third. He’s an extremely proficient unarmed fighter and melee combatant, and a capable archer as well. Only making him more dangerous is the surprisingly keen tactical mind that underpins everything he does in a fight. He’s very good at coming up with a battle plan on the fly, and he only gets better with forewarning and prep time. Furthermore, he can absorb an exceptional amount of punishment - to the point where he borders on ‘too stubborn to die’. On top of all of that, he seems to have a natural aptitude toward just about anything anything that involves violence or strategic thinking. He absorbs new concepts quickly and can incorporate new techniques into his own repertoire with relatively light observation and practice.
Beyond that … his skills are very practical to life on Fenris, but not applicable in a modern setting. He can track, skin, and break down game, knap flint, ice fish, build a good fire, do some functional-if-not-pretty sewing -- stuff of that nature. Currency is going to be a foreign concept to him, he’ll be hopeless with most technology for a good while (even if futuristic weaponry makes him light up like a kid at christmas), and he’ll be utterly mystified by computers.
SAMPLE
TDM Sample
Longer PSL Sample
PERMISSIONS
Right here
Player name: CJ
Contact:
- Plurk:
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
- Discord: CJ#0446
Referral: Ty
Current characters: None
THEM
Character Name: Aleifr Bjornsson
Character Age: 28
Canon: Warhammer 40,000
Canon Point: Mid-M41, but he’s a tabletop OC from the most isolated backwater in his setting, so it doesn’t make much of a different
History/World: Aleifr’s homeworld and the larger setting.
Aleifr was born in the third month of Fenris’s long summer, fourth child of Bjorn Ragnarsson and Fjalla Einarsdottir of the Ascomanni. His early childhood was fairly unremarkable. His parents taught him how to survive the harsh world he’d been born into. He learned how to hunt and fish, how to skin and butcher game, what plants he can safely eat, and how to fight. That last one, though, is where he showed real promise.
Between his father - an absolute mountain of a man who was renowned among his tribe and their neighbors as a fearsome warrior, with the skill at arms to put his prodigious size and strength to terrifying use - and his elder sisters, Helka and Freja, Aleifr had excellent teachers, and he took to everything they showed him like a fish takes to water. Before long, even before he grew to match his father’s immense stature, none of his peers could match him, save one.
Aila Egilsdottir was his closest friend. In terms of disposition, she was his polar opposite - charming and loquacious where he was taciturn and gruff. They were inseparable from a young age and when her mother and father died, his family helped to care for her. They learned together as they grew, and often competed against each other in a friendly rivalry - always pushing each other to be better … but they cared for each other deeply.
When Bjorn died in battle against another tribe, Aila sat with Aleifr as he kept vigil for his father for a day and a night.
When the Ascomanni organized a punitive raid against the enemy tribe, he forced his way onto the war party alongside his brother and sisters. He was only thirteen, but he was Bjorn’s blood and no one would deny that he had a right to seek revenge. Beyond that, he was already nearly as tall as a full-grown man capable of holding his own against almost any of his tribesmen.
Aleifr acquitted himself well during the fighting, and slew three of his foemen - including the man who’d killed his father. It was … not the traumatic experience that an event like that might have been in a culture where warfare and a constant struggle for survival are the norm, but seeing the life drain out of another man - even one he hated - was difficult for him.
When he returned, covered in blood that belonged to someone else, Aila was waiting for him. Despite her skill with a bow, she was two years younger than he was and she wasn’t bound by blood to anyone who’d died in the previous skirmish, so she hadn’t been permitted to join the raiding party. After the tribe had feasted and celebrated, she visited him, and when he said that he didn’t want to be alone, she stayed with him through the night so that he wouldn’t have to be.
Years later, she would be the first woman that he kissed, and the first that he lay with. It wasn’t a surprise to anyone when he asked to marry her, or when she accepted his proposal.
Before they could marry, though, he and his brother Arvid were lost in a blizzard after being attacked by ice fiends on a hunt. They survived the encounter, but Arvid was wounded heavily during the fighting. He could barely move on his own, which meant that Aleifr had to find food and keep them both alive long enough to find home. That task that would border on impossible during the harsh winters of Fenris, but Aleifr refused to leave his brother behind and odds are that they both would have frozen to death if Aila hadn’t been able to track them through the storm at the head of a search party.
Aleifr and Aila would marry at the end of that winter - though neither of them remembers much of their wedding night thanks to the fact that heavy drinking is part of the ceremony.
I'm taking him from a few years after that point, and the intervening time is full of the usual hallmarks of Fenrisian life - migrating from new home to new home, warring with other tribes, and the eternal struggle to survive on the worst planet ever.
Personality: Everything about Aleifr’s appearance projects the image of a savage, tribal warrior and his disposition doesn’t really do much to dispel that up front. His resting facial expression is an irritable scowl, he likes to drink, doesn’t shy away from a fight, and gives a lot of weight to superstition and tradition. On top of this, he’s usually silent unless he has something to say -- and even then he tends to communicate non-verbally and use as few words as possible. In short, unless you’re good at reading people, he’s a difficult man to get to know.
Despite his moods being somewhat opaque, he’s a pretty straightforward guy. He’s no-nonsense, doesn’t suffer fools lightly, and incompetence born out of stupidity or laziness is a great way to make him as angry as he looks -- although nothing angers him more than wanton cruelty, especially when the person doing it is punching down. He isn’t generally that pissed off, though. He’s thick-skinned and doesn’t take personal offence easily. He might get frustrated or exasperated quickly, but genuinely angering him takes something that’s very stupid, very heinous, or both. If someone’s just interacting with him, he’ll reward honest conduct by responding in kind. If you’re open and honest with him, he’ll be the same to you.
Once you’ve scratched that surface … well, he doesn’t suddenly become a social butterfly, but there is more to him. He’s smarter than people might expect him to be, and while his tribal upbringing on a world with Iron Age technology hasn’t given him much of an education beyond practical survival skills, he’s very quick on the uptake - especially when it comes to things that require strategic thinking. Furthermore, while he isn’t shy about offering his input in matters he understands, he isn’t arrogant and will bow to the wisdom of people who know a subject better without any shame or hesitation.
People who really get to talking to him will find that he’s got a dry sense of humor and a sarcastic streak underneath his gruff terseness. He’s a bit of a sentimentalist, as he has the names of his parents, his siblings, and his wife tattooed on his forearms along with various runes for strength and protection. While he’s still got a healthy dose of tribal superstition and will probably view some modern behaviors as overcomplicating things, he’s inquisitive, and wants to understand the new world he’s found himself in. He’s even a bit of a flirt if someone seems to be interested in him -- polyamory isn’t abnormal on Fenris, and both he and his wife have both frequently had other partners.
However, the giant viking-inspired warrior being a bit on the thirsty side probably isn’t too much of a surprise, nor is the fact that he’s deeply loyal to the people who’ve earned his respect or affection. What might catch more people off-guard is that he’s actually a very good listener and will take a genuine interest in people and their problems, especially if he likes them. In fact, he’s willing to go quite far out of his way to help people - even those he doesn’t particularly like. This is due to him having a strong sense of empathy, a general belief that you should fix problems where you find them, and because he actually cares about people on a pretty fundamental level. He’s surprisingly caring for someone who is as good at killing people as he is, and odds are - unless you’re a massive piece of shit - he’d take a bullet for you without hesitating. If the situation that required him to do that is because of your own stupidity though, expect to hear about it in no uncertain terms.
This general empathy toward his fellow man means that, while he enjoys a good fight, he actually doesn’t have any particular love for killing people. Growing up in a place where doing so is frequently necessary means that he won’t hesitate to drop someone if he needs to, but he’ll generally try to resolve things non-lethally if that’s possible. Whether this comes in the form of intimidating his prospective opponent until they fold or simply beating them unconscious rather than dead, is situational. However, if you’re trying to kill him, hurt other people, or are just an awful enough person to make him really angry, don’t expect that consideration.
Items:
Simple clothing consisting of a linen undertunic, a heavy overtunic, a cloak, simple leather boots, and thick trousers. They’re all made of homespun fabrics and furs, and every piece has clearly been patched and fixed a number of times.
A long-handled battle axe, similar in style to a historical Dane axe. Larger than average due to the fact that he’s larger than average, and the weapon was made to fit his hand.
A knife, similar to a Germanic seax. Iron blade that’s got a bit of wear and tear, and a leather-wrapped handle. Clearly handmade.
Various odds and ends in his pockets and pouches. Travel rations consisting of salt-cured meats, little charms made from animal bones with runes carved on them.
Powers/skills: Aleifr is an unaugmented human being, albeit one who is in very good shape and has won the genetic lottery. He’s 6’11” and is built like a powerlifter - weighing in just shy of 370 pounds, an overwhelming majority of which is muscle. He’s every bit as strong as he looks, and he’s impressively agile for a man his size.
This’d make him a terror in a fight on it’s own, but he’s from Fenris - a planet where life is characterized by extreme conditions, hilariously lethal wildlife, and near constant tribal warfare. It’s quite literally a purpose-built crucible to breed the hardest people you possibly can, and surviving there requires you to be exceptionally tough, have top-tier survival skills, and be utterly lethal in a fight. Aleifr is all of those things, especially the first and third. He’s an extremely proficient unarmed fighter and melee combatant, and a capable archer as well. Only making him more dangerous is the surprisingly keen tactical mind that underpins everything he does in a fight. He’s very good at coming up with a battle plan on the fly, and he only gets better with forewarning and prep time. Furthermore, he can absorb an exceptional amount of punishment - to the point where he borders on ‘too stubborn to die’. On top of all of that, he seems to have a natural aptitude toward just about anything anything that involves violence or strategic thinking. He absorbs new concepts quickly and can incorporate new techniques into his own repertoire with relatively light observation and practice.
Beyond that … his skills are very practical to life on Fenris, but not applicable in a modern setting. He can track, skin, and break down game, knap flint, ice fish, build a good fire, do some functional-if-not-pretty sewing -- stuff of that nature. Currency is going to be a foreign concept to him, he’ll be hopeless with most technology for a good while (even if futuristic weaponry makes him light up like a kid at christmas), and he’ll be utterly mystified by computers.
SAMPLE
TDM Sample
Longer PSL Sample
PERMISSIONS
Right here